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    Playful Design: Creating Game Experiences in Everyday Interfaces - 图书

    导演:John Ferrara
    Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.
    Playful Design: Creating Game Experiences in Everyday Interfaces
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    Level Design for Games: Creating Compelling Game Experiences - 图书

    2006
    导演:Phil Co
    At the heart of any great computer game are expertly designed levels: the locales and stages that define gameplay. And at the core of any strong game development team are the level designers: the people who create the spaces and environments that you move through while playing the game. And because level design doesn’t require a fine arts or programming degree, it’s one of...(展开全部)
    Level Design for Games: Creating Compelling Game Experiences
    搜索《Level Design for Games: Creating Compelling Game Experiences》
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    Level Design for Games: Creating Compelling Game Experiences - 图书

    2006
    导演:Phil Co
    At the heart of any great computer game are expertly designed levels: the locales and stages that define gameplay. And at the core of any strong game development team are the level designers: the people who create the spaces and environments that you move through while playing the game. And because level design doesn’t require a fine arts or programming degree, it’s one of...(展开全部)
    Level Design for Games: Creating Compelling Game Experiences
    搜索《Level Design for Games: Creating Compelling Game Experiences》
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    Playful Design - 图书

    导演:John Ferrara
    John Ferrara从1999年开始就从事用户体验工作,2001年开始设计电子游戏。他的营养教育类游戏《健康生物》(Fitter Critters)位列2010年Apps for Healthy Kids大赛获奖者前茅,该大赛由米歇尔•奥巴马的Let’s Move!活动赞助,。2011年,他联合建立了专注于创造移动、社交和教育娱乐体验的Megazoid Games。 John是Vanguard的信息架构师,曾在优利系统(Unisys)和通用电气(GE)取得过显著的成就。他有霍夫斯特拉大学传播学学士学位和西彻斯特大学硕士学位。他对类似搜索算法、人类进化、人工智能和20世纪90年代的独立电影等很感兴趣。他坦诚自己是个电子游戏发烧友,但发誓可以做到自律,能随时退出不玩。他和他美丽的妻子和“超女”居住在大费城。
    Playful Design
    搜索《Playful Design》
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    Designing Bots: Creating Conversational Experiences - 图书

    导演:Amir Shevat
    From Alexa to Siri and from Slack bots to SMS and email bots, we rely more and more on software-driven conversational apps. In this practical guide, author Amir Shevat shows you how to design and build great conversational experiences and delightful bots that makes people’s life more fun and productive. You’ll explore several real-world bot examples to understand what works and...(展开全部)
    Designing Bots: Creating Conversational Experiences
    搜索《Designing Bots: Creating Conversational Experiences》
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    Designing Voice User Interfaces: Principles of Conversational Experiences - 图书

    2016
    导演:Cathy Pearl
    原著者简介 Cathy Pearl,Sensely 用户体验总监,为Sensely 创造了富有同理心和对话性的虚拟护士形象。在Nuance和微软任职期间,为银行、航空、医疗公司设计了多款VUI系统,也是福特SYNC系统的设计师。在沃尔沃任职期间,她创造的对话式 ipad app 使用户可以从 Esquire magazine的生活专栏作家获得建议,与圣诞老人聊天或者与脱口秀演员说笑。 译者简介 王一行,设计师。设计领域涉及交互设计、智能硬件设计、工业设计。曾先后任职于百度、网易,目前就职于阿里,从事平台设计创新工作。关注设计与技术背后的人文思考,致力于使技术为人道服务的设计实践。
    Designing Voice User Interfaces: Principles of Conversational Experiences
    搜索《Designing Voice User Interfaces: Principles of Conversational Experiences》
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    Rock, Paper, Scissors: Game Theory in Everyday Life - 图书

    2008
    导演:Len Fisher
    Physicist and Ig Nobel Prize–winner Fisher (How to Dunk a Doughnut) explores how game theory illuminates social behavior in this lively study. Developed in the 1940s, game theory is concerned with the decisions people make when confronted with competitive situations, especially when they have limited information about the other players' choices. Every competitive situation has ...(展开全部)
    Rock, Paper, Scissors: Game Theory in Everyday Life
    搜索《Rock, Paper, Scissors: Game Theory in Everyday Life》
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    Game Design Workshop: A Playcentric Approach to Creating Innovative Games - 图书

    导演:Tracy Fullerton
    Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercise...(展开全部)
    Game Design Workshop: A Playcentric Approach to Creating Innovative Games
    搜索《Game Design Workshop: A Playcentric Approach to Creating Innovative Games》
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    Game Design Workshop: A Playcentric Approach to Creating Innovative Games - 图书

    导演:Tracy Fullerton
    Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercise...(展开全部)
    Game Design Workshop: A Playcentric Approach to Creating Innovative Games
    搜索《Game Design Workshop: A Playcentric Approach to Creating Innovative Games》
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    Clockwork Game Design - 图书

    导演:Keith Burgun
    Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for buil...(展开全部)
    Clockwork Game Design
    搜索《Clockwork Game Design》
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